Keyword manager holotoolkit12/23/2023 You will find it in the Animation folder of the HoloToolkitExtensions in the demo project. This is an updated, LeanTween (in stead of iTween) based version of a thing I already described before in this post so I won’t go over it in detail. LeanTween.moveLocal(gameObject, transform.position + maxDelta,Ģ.0f * maxDelta.magnitude / Speed).setEaseInOutSine().setOnComplete(MovingDone) Var maxDelta = CollisonDetector.GetMaxDelta(newPos - transform.position) If ((newPos - _lastMoveToLocation).magnitude > DistanceTrigger || _isJustEnabled) Var newPos = LookingDirectionHelpers.GetPostionInLookingDirection(2.0f, Public BaseSpatialMappingCollisionDetector CollisonDetector ĬollisonDetector = new DefaultMappingCollisionDetector() Public BaseRayStabilizer Stabilizer = null Namespace HoloToolkitExtensions.Animation Using HoloToolkitExtensions.SpatialMapping Making the screen follow your gazeĪnother script from my HoloToolkitExtensions, that I already mentioned in some form, is MoveByGaze. Stop Visual Studio and leave Unity Play Mode again. If you have wired up everything correctly, the breakpoint should be hit. Click the play button, and press “0”, or shout “Show help” if you think that’s funny (on my machine, speech recognition in the editor does not work on most occasions, thus I am very happy with the keys options). Set a breakpoint on (new ShowHelpMessage()) This will open Visual Studio, on the SpeechCommandExecutor. In Assets/App/Scripts, double-click SpeechCommandExecutor. Select “SpeechCommandExecutor” and then “OpenHelpScreen” from the right dropdown.Change “Runtime only” to “Editor and Runtime”.Drag the Managers object from the Hierachy to the box under “Runtime only”.
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